The Elder Scrolls Online Update 39 for August 20 Now Live, Patch Notes Listed

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May 13, 2024

The Elder Scrolls Online Update 39 for August 20 Now Live, Patch Notes Listed

Bethesda has released The Elder Scrolls Online Update 39 this August 20, and this includes a host of quality of life improvements, additions and more! Console players will get this update this

Bethesda has released The Elder Scrolls Online Update 39 this August 20, and this includes a host of quality of life improvements, additions and more! Console players will get this update this September 5. You can read on for the ESO new update (version 9.1.5) patch notes below.

Size: 3.3GB

Welcome to The Elder Scrolls Online v9.1.5, featuring the Update 39 base game patch! During the ESO Global Reveal back in January, we announced that we were taking the time during this development cycle to focus on polishing existing in-game systems and addressing some longstanding requests, which you’ll find throughout this update.

In addition to the many bug fixes listed below, we’ve spent some time improving some in-game experiences for newer players, cleaned up some item set sourcing, and added a number of new achievements for existing content. We’ve also added a few updates for PvP including new Monster Masks, Face and Body Markings, a new PvP death notification feature, and improving the loot dropped from Scamps in Imperial City.

Navigator Quest PinsAs part of this update, we’ve introduced a new system that utilizes the navigator service NPCs in Tamriel’s major cities so tracked quests (either actively tracked or not-currently-tracked) indicate if any links will take you to locations where you have quests. This manifests as the “door” pin that is typically used for transit between spaces, which is now present over the navigator NPC if they have a suitable link to your destination. While in conversation with them, their conversation line options will also have “door” pins next to them indicating that is the dialogue option you should select to reach your quest location.

Update to Event TicketsWe have introduced a new safety rail for Event Tickets that come from looted sources (and only looted, as quest-ones already have a warning involved when you go to turn them in).

New Cyrodiil Monster MasksThree new Cyrodiil Monster Masks are being released in this update. The masks and shoulders can be purchased from the Elite Gear Vendor in three new containers for 50k AP each, and Style Pages can be purchased from the War Researcher Vendor as individual pages for 150k AP each.

New PvP Face & Body MarkingsWe’ve also added a new PvP Face and Body Mark Set: the Unfeathered Battle markings. This requires 100,000 AP to purchase and 50 Gladiator Proofs to combine.

PvP Death NotificationsWe’ve added a new death notification feature to Cyrodiil, Imperial City and Battlegrounds to give more details about combat and deaths.

Improved Imperial City Treasure Scamp LootScamps located in the Imperial City sewers will appear less frequently but offer significantly increased rewards!

New & Updated AchievementsIn this update, we’ve added new achievements for some existing content. If you have accomplished these already, they will be awarded automatically upon first log in.

Updates to Item Set SourcingIn order to make it easier to find and obtain various item sets, we have fixed, adjusted, and otherwise cleaned up some item set sourcing, detailed below:

Stacking of Identical Crown Store Items We’ve made some changes to how certain Crown Store items appear in your inventory, which will allow for items that appeared to be the same (but came from different sources) to be stacked.

Unifying Unsellable Items We’ve made changes to certain items to allow for better understanding surrounding what can and cannot be sold. These changes should make the experience of selling items significantly more consistent and clearer.

New FurnishingsIn this update, we’re providing you with some new furnishing offerings, including:

Master Writ Vendor Offering Adjustments

Placing Furnishings from InventoryYou will now be able to place furnishings directly from your Inventory and from the collections screen while in your house.

Furnishing Preview PlacementThere is now a Preview Placement option available when previewing items from the Purchase tab of the Housing Editor so you can see exactly what a new furnishing will look like in your home.

Suppressing Companions in Favor of Assistants When you have a Companion out and you summon an Assistant, your Companion will automatically be re-summoned when your Assistant is un-summoned.

Occlusion CullingOcclusion Culling is now optimized and available for all PC players! Enabling this graphical optimization will prevent the game client from performing rendering calculations for objects that are completely hidden from view by other objects. Doing so can provide a framerate boost at the cost of additional CPU and memory usage.

New Endeavor Activity TypesWe are introducing multiple new Endeavor types in Update 39, all of which may now show up in your daily and weekly Endeavor activities, offering you new ways to earn Seals of Endeavor.

Antiquity Skill Line Crown Store Unlock Fully completing the Excavation and Scrying skill lines on one character now unlocks the ability to purchase those skill lines on other characters.

General

As mentioned earlier this year, we’ve taken a change in approach with this update where we’re taking more time for polish and quality of life improvements during this time of year. This means that the focus of changes this time around are aimed at polishing experiences within combat systems and fixing bugs with existing things, as well as beginning to integrate some new fancy technology we obtained from creating the Arcanist class. We have some targeted balance adjustments too, of course, but the list is quite short compared to other updates and is not indicative of everything we’d like to tune and tweak. With that being said, let’s talk about what the major changes are focused on.

In this update, the major focus outside of the stated bug fixing is polishing weapon passives to help better define and diversify those choices when making your build. Weapons are traditionally seen as tools that push your class advantages or make up for some of their disadvantages, and we’ve noticed based on feedback and metrics on their engagement that they’ve been falling short of that. In aims to improve this experience, we’ve taken some specific passives and adjusted them to target some pain points on how you can build or play around them. These changes are focused on our more offensive weapons since Restoration Staff and One Hand and Shield are in a relatively solid place.

Aside from this pass on weapon passives, we’ve also started to roll in some back-end reworks that utilize the fancy new “While this ability is slotted on either bar” functionality that the Arcanist added with the Tome-Bearer’s Inspiration ability. We’re not planning to use this everywhere we have passive bonuses for ability slotting, but we did immediately see an opportunity to drastically improve the flow and user experience on Grim Focus and Bound Armaments. These abilities will now no longer require you to activate them to be eligible to begin generating stacks with Light or Heavy Attacks, as they’ll now build stacks any time the ability is slotted on either bar. This removes the need for the “dead cast” to activate them – removing the buff management portion of the ability – while also removing those frustrating moments when you activated them too early, wasting a global cooldown. We’re very excited for Nightblades and Sorcerers to get their hands on these changes!

Of course, as mentioned earlier, you can still expect some minor tweaks and changes to abilities and item sets for balance or bug fixing, but this covers most of the work in this update. We’ve done a lot of back-end improvements to many Area of Effect-generating item sets – swapping them over to the Area of Effect improvements we started working on almost two years ago – but we won’t bore you with those details since they shouldn’t impact how you use them! Safe journeys and we look forward to seeing you in Tamriel!

General

Arcanist

Dragonknight

Developer Comment: We’re seeing many tanks opt to take Coagulating Blood over Green Dragon Blood in organized groups, where buffs bring up their offensive stats enough to eclipse the healing potential of Green Dragon Blood. To help mitigate this, we’re adding a small guaranteed heal that uses your Max Health to offer some diverging game play options, rather than bloating out the Missing Health values of GDB and creating different problems out of that.

Developer Comment: We’ve been relatively happy with how these morphs have enabled melee centric Nightblades, but we’re seeing a lot of behaviors where Concealed is being used more passively than we’d like. Rather than targeting the duration at this point, we’re moving forward with changing the bonus to a named buff rather than a unique one to try and reign in the upper bounds of the morph. We’ll still be keeping a close eye on this morph since there’s been plenty of feedback about the incentivizes it causes, so please continue to discuss! In addition to these adjustments, we’re also trying to hit on some of the feedback we’ve seen where Surprise Attack feels weaker than Concealed in too many areas, so we’re conservatively buffing up the damage potential as we find a stable spot for Concealed.

Templar

Warden

Weapon

Developer Comment:

World

Alliance War

Warfare

General

Ability Altering Weapons

Crafted Sets

Dungeon & Arena Sets

Developer Comment: Upon investigation, Azureblight Reaper has been found to cause server issues in some cases. We needed to add a short cooldown between each explosion in order to improve performance, but we also recognize this change severely impacts the feel and strength of its playstyle. To make up for the loss, we’ve removed the cooldown from building stacks and added bonus damage when the explosion hits multiple targets at once.

Overland Sets

PvP Sourced Sets

Trial Sets

General

Audio

Quests

Rapport

Quests

Quests

General

General

Achievements

Quests

General

Quests

Achievements

Quests

General

General

General

Quests

General

General

General

Quests

General

Quests

General

Sanity’s Edge Trial

General

Monsters

Developer Comment: The changes for these monsters, which are found in Bastian Nymic, should reduce the amount of stagger and stun in certain sections of the event.

World Bosses

General

Main Quest

Quests

Public Dungeons & Delves

World Events

General

General

Quests

Quests

General

Dungeons

General

Battlegrounds

Quests

Siege

General

Animations

General

General

General

General

General

General

Achievements

Eidetic Memory

Endeavors

Fishing

General

Furnishings

Homes

Houseguests

General

Activity Finder

Monsters

General

Auridon

Bangkorai

Betnikh

Bleakrock Isle

Coldharbour

Craglorn

Eastmarch

Glenumbra

Grahtwood

Greenshade

Khenarthi’s Roost

Mages Guild

Main Quest

Malabal Tor

Shadowfen

Stonefalls

Stormhaven

The Rift

Tutorial

General

Crafting

Gamepad Mode

Help & Tutorials

Housing

Target Markers

Once the patch is out on consoles, we’ll let our readers know.

Source: The Elder Scrolls Online Forums